home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 30
/
PC Gamer IT CD 30 1-2.iso
/
MOTS
/
GAMEDATA
/
RESOURCE
/
JKMRES.GOO
/
3do_tief_2.3do
< prev
next >
Wrap
Text File
|
1998-02-25
|
3KB
|
112 lines
# MODEL 'TieF_2.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Ships\TieFighter\debris\TieF_2.3do in VISUAL mode with ver4.50.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: tiefcon2.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.145978
# Insertion offset
INSERT OFFSET 0.212859 0.000134 0.006801
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME tie1
RADIUS 0.145978
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: -0.123623 0.000000 -0.077635 0.000000
1: -0.123623 -0.077635 0.000000 0.000000
2: -0.123623 0.000000 0.077635 0.000000
3: -0.123623 0.077635 0.000000 0.000000
4: 0.123623 0.000000 -0.032246 0.000000
5: 0.123623 -0.032246 0.000000 0.000000
6: 0.123623 0.000000 0.032246 0.000000
7: 0.123623 0.032246 0.000000 0.000000
TEXTURE VERTICES 8
0: 62.870995 -4.410209
1: 62.871014 -16.331442
2: 62.870995 -28.252668
3: 62.870983 -16.331438
4: -1.624424 -11.379957
5: -1.624405 -16.331440
6: -1.624424 -21.282921
7: -1.624430 -16.331440
VERTEX NORMALS
# num: x: y: z:
0: 0.180562 0.000000 -0.983564
1: 0.180562 -0.983564 0.000000
2: 0.180562 0.000000 0.983564
3: 0.180562 0.983564 0.000000
4: 0.180562 0.000000 -0.983564
5: 0.180562 -0.983564 0.000000
6: 0.180562 0.000000 0.983564
7: 0.180562 0.983564 0.000000
FACES 4
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 5, 5 1, 1 0, 0 4, 4
1: 0 0x0001 4 3 0 0.0000 4 6, 6 2, 2 1, 1 5, 5
2: 0 0x0001 4 3 0 0.0000 4 7, 7 3, 3 2, 2 6, 6
3: 0 0x0001 4 3 0 0.0000 4 4, 4 0, 0 3, 3 7, 7
FACE NORMALS
# num: x: y: z:
0: 0.128730 -0.701223 -0.701223
1: 0.128730 -0.701223 0.701223
2: 0.128730 0.701224 0.701223
3: 0.128730 0.701223 -0.701224
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 tie1